Tribe


Create Tribe:
Find the Manager of Golden Plume City Tribe (176,154) and create your own tribe.
Players applying to create a tribe (tribe founder) must be level 40 or above, not have joined or applied to join any tribe; Hero's Proof; 100,000 silver coins.
Find the Great Joss for the Hero's Proof. Do not use prohibited tribe names.
Choose a deity as the tribe's belief. Depending on the belief, the direction of tribe skill development will vary.
The Fire God is fierce, focusing on attack in skill development; the Water God is gentle, focusing on defense in skill development.

Join Tribe:
Find the Manager of Golden Plume City Tribe (176,154) and apply to join an existing tribe.
Players applying to join must be level 10 or above.

Tribe Structure:
Each tribe can have one leader, one deputy leader, five elders, sixteen elites, thirty-two warriors, and the rest are ordinary members.
Leader: The creator of the tribe, possessing the highest power; Deputy Leader: Assistant to the leader, possessing the second-highest power after the leader, can exercise all tribal operational rights except for the leader; Elders: Assistants of the tribe, leaders of various branches, with five elders belonging to five different professions; Elites: Elite forces of the tribe; Warriors: Vanguard forces of the tribe; Members: Supporters of the tribe, the lowest level of tribe members.
Leaders, deputy leaders, and elders can appoint or dismiss positions and accept new members. Leaders and deputy leaders can expel members.
Leader: Can appoint deputy leaders, elders, elites, warriors; can expel any member except themselves;
Deputy Leader: Can appoint elders, elites, warriors; can expel any member except the leader and themselves;
Elders: Can appoint elders, elites, warriors;
The maximum number of tribe members depends on the tribe's scale level.
Level 1 Tribe: 150 people; Level 2 Tribe: 180 people; Level 3 Tribe: 210 people; Level 4 Tribe: 240 people; Level 5 Tribe: 270 people; Level 6 Tribe: 300 people.

Tribe Camp:
Return to your tribe camp through the Tribe Manager.

Tribe Scale:
Through the tribe camp steward, you can upgrade the tribe's scale level.
When the tribe's prosperity reaches 1000, the tribe's funds reach 200,000, and the tribe leader has 2 Hero's Proofs; completing the scale upgrade task can upgrade the tribe level to level 2. When the tribe level reaches level 3, you can build a tribe treasury and a tribe barracks.

Tribe Attributes:
Tribe attributes include: scale, strength, funds, resources, contributions, prosperity, and security.
Tribe Strength:Represents the overall strength of the tribe, influenced by tribe scale, prosperity, and security.
Tribe Funds: All the silver coins in the tribe's treasury, used for daily maintenance of the tribe, upgrading the scale, military technology research, etc., cannot be withdrawn for personal use.
Tribe funds can be obtained through tribe members' donations. The system will record the total donations of each tribe member; when leaving the tribe, this donation record will be cleared.
Tribe Prosperity: The manifestation of the tribe's prosperity, with an initial value of 1000.
Tribe prosperity can be increased through various methods: tribe wars, weekly rankings, tribe online numbers, completing tribe tasks, etc. Leaving the tribe will cause the tribe's prosperity to decrease.
Tribe Security: The manifestation of the tribe's stability, with an initial value of 1000 and a maximum of 10,000.
Tribe security is affected by tribe wars, monster attacks, member entry and exit, online rate, etc.
Automatically deducts -10 every 24 hours; leader abdication -300; completing the "Emergency Rescue" task +1; completing the "Tribe Token" task +1; completing the "Safe Return from Afar" task +1; completing the "Self-sufficiency" task +2; completing the "Punishment and Elimination of Evil" task +2; completing the "Escort Visitor" task +3;
The tribe needs daily maintenance every two hours, automatically consuming the tribe's funds, silver coins, and resources. When the funds, silver coins, and resources are not enough to support daily maintenance, maintenance fails, and tribe security decreases.
Note! When the tribe's prosperity is zero and security is zero, the tribe automatically disbands, and all tribe members become members without a tribe.

Tribe Announcement:
Tribe members can freely edit the information in the tribe Annnouncement.

Tribe Battle:
When the tribe leader upgrades the scale, it will trigger the tribe guard battle.
In the tribe guard battle, monsters will invade after ten minutes (a total of 41 waves), advancing along a straight line towards the central teleportation array of the camp and attacking players on the way. When the number of monsters invading the teleportation array reaches 100 or the number of monsters appearing exceeds 300, the scale upgrade fails, and a large amount of prosperity and security will be deducted.

Tribe Skill:
Tribe members can learn tribe skills. The starting level of tribe skills is level 1, and it can be improved through tribe skill research. Enhanced skills are preset to be disabled and can be activated by improving tribe military talent.

Tribe Development:
Tribe Technology: Through the development of tribe technology, more tribe skills can be researched. Each technology development requires 24 hours and a certain amount of tribe funds and resources.
When the tribe scale is level 1, the maximum tribe technology limit is 4, and for each increase in tribe scale level, an additional 4 tribe technology limit values will be added. For every additional 5 points of tribe technology, 1 more tribe skill can be researched simultaneously.
Tribe Military:Tribe military affects the number of enhanced skills that can be activated by the tribe. The higher the tribe military, the more enhanced skills can be activated. Each military development requires 12 hours and a certain amount of tribe funds and resources.
When the tribe scale is level 1, the maximum tribe military limit is 40, and for each increase in tribe scale level, an additional 40 tribe military limit values will be added.

Tribe Tasks:
Through the tribe steward, you can receive tribe steward tasks to increase players' personal experience and increase tribe security.
Through the Tribe Manager , you can receive Tribe Manager tasks to increase players' personal experience and increase tribe security. Tribe steward tasks are set in cycles, with 10 cycles as one round of tasks. Note that if you abandon or refuse the task given by the steward, the task will restart from the first cycle. Tribe steward tasks can be received 20 times per day.
The characters or monsters generated by tasks only respond to the clicks of players who have accepted the task and trigger corresponding events. They will only attack the player who accepted the task and their teammates.
The characters or monsters generated by tasks, when eliminated by teammates, the player who accepted the task must be within the visible range of the monster, otherwise, the task fails.
The characters or monsters generated by tasks will only reward the player who accepted the task, and their teammates can only be considered as helpers. Tribe tasks are not shared.
Emergency Rescue: Rescue the injured messenger and safely deliver the healing potion to him. Tribe contribution +1, tribe security +1.
Tribe Token: Find and destroy the lost tribe token immediately. Tribe contribution +1, tribe security +1.
Safe Return from Afar: Inform a member of the tribe who is far from his family. Tribe contribution +1, tribe security +1.
Self-sufficiency: Collect 10 items. Tribe contribution +2, tribe security +2.
Punishment and Elimination of Evil: Get rid of the evildoers. Tribe contribution +2, tribe security +2.
Escort Visitor: Safely escort the lost visitor to the person he wants to visit. Tribe contribution +2, tribe security +2.

Tribe Escort:
Through the tribe steward, you can receive tribe personal escort tasks. The escort task can be completed twice a day.
Through the tribe steward, you can receive tribe personal escort tasks. The escort task can be completed twice a day.
Reach level 30 or above. Prosperity 200, resources 1000. Tribe funds: Level 2 tribe: 2,000,000; Level 3 tribe: 3,000,000; Level 4 tribe: 4,000,000; Level 5 tribe: 6,000,000; Level 6 tribe: 8,000,000.
Yamen escort and tribe escort cannot be carried out simultaneously.
The task time is 90 minutes. If the person is there, the goods are there. Failure to complete the task will result in confiscation of the deposit.
The convoy follows the player's actions. If the player is too far away from the convoy or the convoy encounters an attack, it will stop moving. Teleportation scrolls, teleportation skills, and postal station teleportation are not allowed. If the player dies during the escort, or the convoy is destroyed (HP is zero), or the task is not completed within the specified time, the task will fail. During the escort, normal monsters will only attack the task player, not the convoy; however, monsters in emergencies will actively attack the convoy, not the player.

Leader Abdication:
The leader can transfer the position of leader to another tribe member through abdication.
The target of abdication must be online at this time. Abdication lasts for 24 hours, and the leader can cancel the abdication. If the target of abdication leaves the party or is expelled during the abdication process, the abdication will be automatically canceled.

Leave Tribe:
Tribe members can leave the tribe at any time, but tribe contributions will not be retained.